Jurassic World Evolution 2

A three years ago, the small British game publisher Frontier Developments amazed the game world: Not only that such a tiny team was actually able to land such a large film license as Jurassic World and was therefore allowed to use characters, locations and music from the successful cinema series. But “Jurassic World Evolution” was really good too! The both pretty and challenging park simulation was accordingly a real hit among fans of building games. Can the British repeat the feat with the successor ” Jurassic World Evolution 2 “?

Jurassic World Evolution 2 with this in-game content

Jurassic World Evolution 2 has four game modes, all of which are similar, but also build on one another, so that playing in a given order makes perfect sense, at least for newcomers to the dinosaur park business.

The campaign

The campaign, as it is simply called, contains little more than a drilled-out tutorial about five different parks, in which the player learns, among other things, the new possibilities of keeping pterosaurs and aquatic dinosaurs. Overall, the campaign in Jurassic World Evolution 2 only lasts a few hours and is relatively easy to do.

The Campaign: Chaos Theory

This second Jurassic World Evolution 2 campaign is also about five tasks, but this time they have specific hooks: The player should lead the parks from the films and avoid the mistakes that led to the demise of these parks in the game. Here the new directors not only meet familiar faces such as Claire Dearing, Owen Grady or John Hammond, but first of all also meet manageable, simple jobs. However, the level of difficulty here increases significantly in the course of the campaign. This campaign can be seen as another tutorial for high demands. And also lasts significantly longer than campaign 1.

Challenges in the game

The third mode of Jurassic World Evolution 2 also has five chapters, of which the player can, however, play the second first if the first is done. In this, if possible, already somewhat experienced park managers should meet certain conditions in a certain season. And they have a lot to offer. Because at the end of every challenge there is a park rating of at least five stars – and that means a large park with as many exciting dinosaurs as possible, perfect care for the visitors and short distances for the guests. A really demanding undertaking that beginners in the game will not be able to achieve easily. This mode is therefore the right one for experienced players and those willing to learn with a lot of patience.

The gameplay of Jurassic World Evolution 2


Strictly speaking, Jurassic World Evolution 2 consists of many small components that jointly provide the gaming experience. The most important of these are of course the dinosaurs. In the new game, the player can reconstruct them from DNA remnants as usual, or capture them alive. Because the game is set after the second Jurassic World film, in which the dinosaurs get into the wild and reproduce there. Catching live specimens is cheaper and faster, but it also happens less often.

If the dinosaur is in possession or can be bred in the brood chamber, a suitable enclosure must be found. Here the park owner should not only pay attention to the obvious things. Because in addition to flooring, vegetation, preferred food and company, the clever park architect also plans potential roommates. Many dinosaurs accept other species in their enclosure. In this way, the player can increase the diversity of the park without having to build a new space-consuming enclosure. If there is a dinosaur in the enclosure, you can click on the animal to call up a data sheet in which other accepted dinosaurs are listed. It then makes sense to look for fossils of these species.

More than just dinosaurs

Dinos are the reason paying visitors come to the park – but not the only one. For this, Jurassic World Evolution 2 gives the park rating with a star rating. Basically: Rare and dangerous dinosaurs are more popular with viewers than peaceful representatives. A T-Rex, for example, attracts the masses much better than a Triceratops. The public will also find the new attractions such as water dinosaurs or flying dinosaurs exciting.

But just as important as the most exciting dinosaurs is providing the audience with everything they want. Food, drinks, a place of relief, a shelter in case of an emergency, where to stay, and a good view of the living attractions also play a big role in assessing the park.

Where does the money come from?

All of this is just as expensive as it sounds. In order to make money, the park must therefore always make sure that the visitors to the park are satisfied. Because with a few exceptions, they are the only source of income for the park. The fact that they are divided into different groups in Jurassic World Evolution 2 (standard, nature, adventurer and luxury) is important for smaller decisions, such as whether the drinks stand serves Coke or organic milk coffee, but unfortunately the luxury guests do not pay more than they do others.

You can also earn money with the regularly incoming orders, which often require successes that the player has to get anyway, and jump a few 100,000 dollars for them. And even with excess DNA finds or non-extractable fossils, the player can make a little profit. The park director still has to budget for demanding and, above all, time-limited tasks. Because the most important things like expeditions and research need scientists – and they are expensive.

Research and Tech in Jurassic World Evolution 2

Every scientist, and the player can employ some of them at the same time depending on the buildings and research, has certain points in Jurassic World Evolution 2 in three different attributes. Each of these is needed in certain areas. In genetic research it is above all medical knowledge, in expeditions it is often the logistics value that should be high. In addition, individual scientists bring bonus skills such as cheaper research or faster expeditions. The player would do well to make the most of these skills to save time and, above all, money.

Because the first small dinosaurs, with which the park usually starts, still cost a few 10,000 dollars, so the hatching of a large carnivore, which causes a crowd, already runs into the millions. A regular look at new applicants for science jobs is also recommended, as is planning when which dinosaur can be financed without punching a sensitive hole in the cash register that could lead to bankruptcy.

And that’s the most important factor in challenging missions. Because then it’s all about why the player spends what amount and when on which project in order to achieve the goals. And the tighter the funds, the harder every mistake is punished in Jurassic World Evolution 2.

The game has these weaknesses 

Unfortunately, the makers of Frontier Developments have taken over some weaknesses from the first part. Because again dinosaurs like to break out of their enclosure or tear down a fence. Then the player has to laboriously anaesthetize them, repair the enclosure and then fly the animals back to their territory by helicopter. This is not only a little fun, especially not for the third or fourth time, it also drives away the visitors once and thus significantly reduces the income.

Jurassic World Evolution 2 also likes to serve up new park bosses with storms, which can also devastate the park – and at the time of their occurrence there is no way to reduce this damage. Theoretically, protective mechanisms against storms can be researched, but these cannot be achieved at the beginning of a game. If only a few buildings are damaged, they can be easily repaired by the ranger team, which is available at the beginning. But if one or more enclosures are broken, the annoying collection campaign starts. For minutes the player does nothing but remove the effects of the storm – and then wait for the crowd to recover.